Showing posts with label tanking. Show all posts
Showing posts with label tanking. Show all posts

Wednesday, April 15, 2009

Druid Tanking Quickies

First things first, some awards to hand out. As promised, the best comments to my Haiku post a little while ago will receive special mention on this here blog. The main criteria for "best comment" is actually having picked my own personal favorite as their own favorite. My blog, my rules :-) so the awards for Top Commenter go to:

1) Kestrel - Sure, he covered all the bases by including a few of his favorites, but he nailed it! Good job by you, Kestrel!

2) Kat - flattery will get you everywhere!

3) Fimlys - You'd think that since he started off the current round of WoW-ku poems, he'd come higher in the standings, but alas, he opted to not commit to a favorite one which limited his potential with the judges. Bronze medal is pretty spiffy though!

Thank you all for playing!

On to the tanking quickies



Well, this one is definitely old news. I mean, what with patch 3.1 landing a few hours ago, does anybody really even remember life before dual-spec? I didn't think so.

This past saturday we went on an alt run through naxx 25, during which I was part time bear serving as the third tank, and part time kitty serving as horrid DPS.

The event was a mix of pretty cool and a pain in my ass. More after the fold....


-- fold --

Pretty Cool



1) The difference between playing DPS and Tank - Mr. No-I-couldnt-possibly-eat-any-more-beans Grobbulus. I'm in bear form, assigned to pickup slimes. Some how or other, the main tank dies while kiting El Farto around the room. Boss running loose. Raid Leader calls for wipe. Moody says "Not on my watch", taunts the bitch, and begins kiting. Although we ended up making 2.5 complete laps around the room due to low dps and a tank who has no clue what is the right kiting speed, we finished off the kill, no wipe needed. Try that lil move on your Hunter.

2) Eating Hateful Strikes - Or is it Hurtful? Who the hell cares, I was eating them. Patchwerk with a bunch of entry-level geared 80's. Not quite the 2.5 minute snoozefest we experience on our mains.

3) Damage Meters be damned - It was such a refreshing change to not care about the Damage Meters even a bit. If I'm alive and the boss is dead, we won. Works for me.

4) Raiding with the uber gf - Her first real raid ever. And she rocked it! Lol at #3 above, Damage Meters are the only thing that even matters in the game. Is there other stuff to do in WoW besides try to make your bar the biggest? I didn't think so. After Amava's first week of the Performance Improvement Plan early on during WotLK raiding, she reached a nice healthy 3.4K dps on our favorite benchmark, Patchwerk, and that was as a totally OP un-nerfed BM Hunter. The uber gf nearly did that on her first raid ever. And only died in the fire once all night. And didnt cross up the polarities on Thaddius. And avoided all the various and sundry nasty stuff on KT. A good time had by all.

Pain in my ass



1) Three tanks is like three thumbs - On boss fights where we needed all the tanks, it was awesome. The rest of the time, I was a kitty wearing dodge and stamina gear. Meh.

2) OT with better geared MT - Our MT was not quite entry-level 80, he's got some good equipment. Even his damn consecrate was tough to pull mobs off of, damn threat machine. And a rage-starved bear really doesn't stand a chance against a fully mana-loaded Pally.

3) Way too fast - We nearly went at the speed of our main raid. Not quite, but pretty damn fast. Makes it kinda tough to explain upcoming boss fights to the gf in between pulls. But we cleared the place in one long night, so I guess we have that going for us.

4) Pugs, just don't go there - Ok, so none of the puggers were THAT bad, but when you're used to a pretty disciplined, pro team, the random calls for "somebody list the damage meter" or whatever just add up over the night. But luckily I was distracted by how fast we were moving.

So there you go



This post will likely disappear amongst the full blown 3.1 hype that's running rampant through the community, but I wanted to share some of the thoughts that were going on, finding a new way to enjoy stale content just hours before it became obsolete(ish).

Tuesday, March 10, 2009

On learning to tank

Short Version: If there is one ability that I'd like to see added to the Feral Druid tree, it is an AoE debuff that will cause the mobs to be immune to Death Grip. Nuff said!

Medium Version: Learning to tank at level 69/70 is interesting. For a player long trained to stand far away from the fight, to avoid being #1 on the threat meter, and to follow the pace set by another player, it is a very strange experience. I highly recommend all DPS players to try it out at one point or another, if for no other reason than to get a very clear pair of concepts through their head: FOLLOW THE DAMN KILL ORDER and THROTTLE YOUR DAMN DPS IF YOU'RE ABOUT TO PULL AGGRO!

Long Version:

By the time my Druid reached level 69, she really hadn't raised a claw in anger in her career. She flew from 1-60 as part of the RAF program, following her big sister through classic dungeon after classic dungeon. Then in Outlands to 68, she did a combination of questing and instance boosts, still with an actionbar that really only had a single macro on it..."/follow Amava".

Once she was Northrend capable at 68, she began questing in Borean Tundra, but still as a lover, not a fighter. Multi-boxing, FTW. This brought her to 69.

And then a friend leveling a healer was looking for a tank for Nexus or Utgarde Keep, so it was time that my little bear brushed her fur, cleared her throat, and started to growl.

Getting Ready

As you can imagine, things were not pretty at first.

Step 1: Get some gear. Level 69 is kinda stinky for AH greens and armor packs and stuff. Level 70 would have been better, but my friend was anxious, and since he was the healer, if he felt I'd be ready, then its time to take the training wheels off and see if this bike can ride. I was able to get a few items with agility and stamina, and some gems.

Step 2: Visit the Druid trainer. Hadn't been there in countless levels. A couple hundred gold in training :-)

Step 3: Spend talent points. 10 or 15 talent points just sitting there doing nothing, dump them into tanky looking abilities. I'll do my research later for a real spec, for now lets jump into the deep end and learn to swim.

Step 4: Glyphs? Who needs glyphs? Totally forgot to get any for the first couple runs. Oops.

Step 5: Browse the spell book and see what these bears put on their actionbars. There's a reason Blizz doesn't just let new toons jump in at 70. The array of abilities you're faced with is overwhelming. So I picked a few that looked reasonable. Hindsight showed that I was almost right.

Trial by fire

Did a couple runs at level 69 in Nexus and UK. I can only imagine what the PuG members were saying to eachother about the tank. Sloppy, to say the least.

But, I've got a reasonable handle on the game's mechanics, and sorta got the hang of things. Definitely rough around the edges. Definitely not using any sort of threat rotation. Definitely missing a few key abilities off of my action bar and talent spec (lacerate & charge, ftl).

Not too many deaths, but then again, a 5-man group with 4 level 71's won't have too much trouble in nex and uk.

Focused on watching the kill order and pushing threat on the current mob in the sequence, while also swiping for threat on the rest of the pack.

The runs all completed successfully, with the biggest obstacles being your standard PuG afks and other non-sense, not the hopelessly inexperienced and undergeared tank.

Changes at 70

After a few runs, I reached 70.

This allowed me to go to the AH and get solid starter set of gear, jumping from 9K health to about 14k health in an instant.

There's just so many more options once you hit 70, and the leap in stat allocation is nice.

And the big discovery at this point. LACERATE and CHARGE.

Went back into nex and uk with a real threat rotation. What a world of difference, as if that should be surprising. FFF, 5 stack lacerate, keep mangle up, maul like a madman, swipe if there's extra mobs.

Will I become a good tank?

I'm not sure if I'll make a good tank or not.

Not so much a skill question. I have no doubt that with more practice, I'll do a reasonable job at holding aggro. I'm sure I can study gear and spec and whatnot to become sturdy for taking hits. With experience, I'll learn the subtle art of positioning mobs to point where we want them and to move the packs such that the melee folks are not standing in fire.

No, my problem is an attitude thing. I react poorly to coconuts.

Mr. Death Knight who loves to death grip mobs away from me? DIE IN A FIRE. I shall not taunt anything off of you, not that it really matters at this level, you OP f'er. Even better that the healer is my friend, and we're in cahoots to let you die when you act irresponsibly.

Ms. Warlock with your little pet who is dumping out more threat than I can keep track of? What's the deal? Do warlocks have a pet that's more threat-oriented, or have a growl'esque ability like hunter pets that can toggle on/off? Either way, you and your pet annoy me.

Mr. Mage who thinks that we're putting icons up so that each player can pick his own mob to DPS? Watching you die was so. much. fun. I hope you don't have a lot of gold, and the repair bill was a big inconvenience for you.

All the DPS players who respected the kill order, and when things became chaotic you kept assisting me to keep up with my high-threat target? I love you, and you reinforce the behaviors I like to exhibit when I'm DPS'ing.

And it takes more than one or two boo-boo's to become a target of my hatred. Its those jokers who death grip every pull, or specifically target their own mob on every single pull. Those are the ones who need to either (A) leave my party or (B) die in fire, not necessarily in that order.

I hope to keep playing as a tank, as its a very different and fun view of the game. Time will only tell if I'll learn to tolerate renegade DPS, or maybe I'll just stick to runs with players I know.

Tuesday, August 12, 2008

You mean I'm supposed to be out front?

Ran Shadow Fang Keep and Wailing Caverns for the first time each.

As a level 24/25 Prot spec Paladin.

It truly is strange standing in the front of the party.

As we turn a corner to a new room, I'm supposed to run into the mobs and bring them over to the party.

When a mob is loose and running rampant, I'm supposed to bring them back.

Eerie as hell, but a giant learning experience.

In even this short stint in my tanking career, some quickies I learned:

1) DPS'ers, respect the damn kill order. Your tank will be laying the highest threat moves on the first mob in the kill order. Don't be a silly goose and pull the other mobs.

2) If your tank is out of mana, sit your ass down and be nice. Maybe even dance with him.

3) Hunters, turn growl off. You're not special because you can pull aggro with your pet.

4) Let the tank walk out front. If for no other reason than common courtesy. Or for the more practical reason of letting the tank be the one who discovers, and aggros, hidden or patrolling mobs.

5) Start a pull before the tank is ready and you've just given your tank the biggest power in the game, he gets to choose whether you live or die. I allowed one warning. After that, you die. I let this one warlock die 7 or 8 times in the 2.5 hours we were playing together.

6) If you are playing a druid who specifically answered the call of "LFM WC, need healer then gtg" (A) you should actually drop a heal every now and again, and (B) if I catch you in bear form taunting aggro off of me, you're getting removed from the group immediately.

That's about all I've got to say about that.

Playing tank was fun, twould be even more so with a group faced with a challenging instance at an appropriate level for the instance, and therefore was paying better attention to doing their jobs.