tag:blogger.com,1999:blog-6728842525831292167.post3495178672535433096..comments2023-10-31T08:33:40.588-04:00Comments on Amava Knows Aggro: Injustice for Support ClassesAmavahttp://www.blogger.com/profile/15186036397007131175noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-6728842525831292167.post-83755600974597957492008-03-12T16:58:00.000-04:002008-03-12T16:58:00.000-04:00I came along from Tangst, because I really like th...I came along from Tangst, because I really like this idea. <BR/><BR/>I think it can maybe be taken a step further: Instead of alternate daily quests (though I'm not opposed), what about alternate solutions to daily quests?<BR/><BR/>The Skettis dailies are actually examples of reasonably flexible quests. For the escort, you can burn down the attackers or you can tank them, or you can heal the guy through their attacks. I think healers probably have it roughest there since they would probably be generating some fairly high level.<BR/><BR/>But if more quests were completable in multiple ways, perhaps there would be fewer problems for non-dps classes getting them done.<BR/><BR/>I do think that focusing on quests overlooks part of the problem too, that there are typically limited slots for tanks or healers in raids, and that those spots must be filled by those role types. <BR/><BR/>I don't imagine it's an easy thing to do, but if more endgame encounters in general were designed to be solved by more combinations of group makeup then the need to respec for a particular encounter or to get a spot in a raid would be lessened.<BR/><BR/>I think that is probably a drum that has long been beaten though and I can't fathom how difficult designing such an encounter would be, so it is almost certainly a pipe dream. If nothing else, the more flexible an encounter is the more susceptible to min/maxing it is which definitely seems to be something Blizzard tries hard to avoid.Rob Drimmiehttps://www.blogger.com/profile/11720655492121525046noreply@blogger.com